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Skill Manager Medicines
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Hello,
I noticed with 1.5 there's a lot of additional skills available for the skill manager and I was wondering if it was possible to add in a conditional medicine use in the mix. It would be helpful for the extra damage and ether uses that some rotations depend on.

Thanks in advance for the replies!
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Messages In This Thread
Skill Manager Medicines - by onplanetmars - 10-14-2014, 03:41 AM
RE: Skill Manager Medicines - by Leon - 10-14-2014, 05:31 AM
RE: Skill Manager Medicines - by saik1992 - 10-14-2014, 08:29 AM
RE: Skill Manager Medicines - by skaros - 10-25-2014, 06:27 PM
RE: Skill Manager Medicines - by EonsTimE - 10-26-2014, 08:11 AM

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