03-07-2015, 11:36 AM
Hi everyone,
I'm having some difficulty using Ace's Frontline mesh since the minion update for 2.5.
Before the update to the PvP features the bot would run to a marker, wait, attack/chase players, then move to another marker.
Currently it seems to run to the first marker, wait, attack/chase players, then wait at the location where it either killed the player or lost track of them. This results in the bot spending a large amount of time AFK away from markers which is then easily detected by players as AFK behavior rather than 'guarding the outpost'.
I've included a screen shot of my set up, if anyone could advise me how to correct the behavior I would appreciate it as it is most likely to be user error on my end.
I'm having some difficulty using Ace's Frontline mesh since the minion update for 2.5.
Before the update to the PvP features the bot would run to a marker, wait, attack/chase players, then move to another marker.
Currently it seems to run to the first marker, wait, attack/chase players, then wait at the location where it either killed the player or lost track of them. This results in the bot spending a large amount of time AFK away from markers which is then easily detected by players as AFK behavior rather than 'guarding the outpost'.
I've included a screen shot of my set up, if anyone could advise me how to correct the behavior I would appreciate it as it is most likely to be user error on my end.