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  FFXIVMinion 4.1 Update
Posted by: fxfire - 10-10-2017 05:25 PM
13744 Views - 60 Replies
Just a quick update, we are *NOT* done with testing and fixing everything. You *CAN* try to update minion now and run it and it *MAY* work... but DO NOT YET leave it running without supervision.

We are working on the rest of the surprisingly large patch.......
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Heart New SkillManager - Diving into the cold water
Posted by: fxfire - 10-04-2017 10:30 AM
6192 Views - 35 Replies
I just pressed "release" on the new SkillManager for GW2. Due to how the whole gw2 bot was build around the "old" SM, there was only one way to implement the new one 'proper', by completely replacing the old one.

Long Story short, here are the facts:
  • All old Profiles cannot work with the new one. (Say thanks to the new PoF class mechanic they added).
  • All 9 Professions have a rather crude/silly autogenerated default profile, without any good logic/conditions on when to cast the spells. But they will cast for now, until we got some good profiles to replace them.
  • All professions have their skill-sets "hardcoded", this is essential for the logic on how/when to swap weapons/kits/stances/etc. There are for sure some ...
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Star PoF Preparations - Info
Posted by: fxfire - 09-21-2017 09:27 AM
5484 Views - 21 Replies
The next big expansion is coming and there will be ofc some "issues", I just wanted to let you know that we are ofc aware and working on solutions. Upcoming changes:
  • Please STOP working on any SkillManager (BETA) Profiles now. I completely rewrote it now and due to the problems I had before in the beta version (profession mechanic and other chaotic things), I had to redesign the whole code. The good news is, that it will be THE most user friendly UI experience you ever had in the bot so far. Slim, simple and at the same time powerful for the ones who know what to do. It will allow own Profiles and own cast-Conditions which can be freely shared or even "sold".
  • Jorith should have the DPS Parser ready as well, FINALLY we get this cool feature....
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Heart GW2Minion - PoF Weekend 2
Posted by: fxfire - 08-19-2017 06:21 AM
3265 Views - 8 Replies
So we have the usual situation when I'm not at home, nothing gets done.
Seeing that the beta weekend will involve (already does) at leat 6-8 game updates, I doubt I can make it work for most of the time while only being able to "remote-home" to do the updates. I'll ofc. refund the lost keytime for this whole weekend, doing 1 day right now and another 2 days on monday when I'm back home.

However, I'll try to update it a few times during my day, but seeing how crazy broken the classes and skills are right now ingame, this will definitly also require our skillmanager profiles to be updated.

>The Good news however is, after the most recent incident with one of the very well known DSP Parser out there, I digged into this topic and unlike the other DPS parser...
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  GW2 - Pre-PoF Update
Posted by: fxfire - 08-10-2017 07:56 AM
4937 Views - 32 Replies
Update 16.8.: I now pushed all recent backend changes out, this includes macromesh paths and fixes for the recently added skill ammo system. Next step is the new skillmanager, a lovely DPS / HPS tool and other cool things :)

Update 12.8.:
I now got all the ammo and cooldown related infos, this should fix the bot being "stuck" in the casting logic, where it waits for one of the ammo-cooldowns to come off. New bot version will go out in the next hours that hopefully fixes most profiles.

GW2Minion is updated, I extended all keycodes by 1 Day due to the downtime now aannnd:
Please be aware that the most recent game changes literally broke 85% (?) of...
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