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Full Version: [Module] Crafting Tool v2.1.1 + FIX 2 <18/11/2013>
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(11-05-2013, 08:52 PM)gawc Wrote: [ -> ]
(11-05-2013, 07:33 PM)Kaeyt Sith Wrote: [ -> ]Any chance of it coming with some basic presets for the various classes? I cant get it to work at all with my goldsmith :/


CT_ID=100062
CT_NAME=Master's Mend

CT_ID=100061
CT_NAME=Basic Touch

CT_ID=100063
CT_NAME=Careful Synthesis


Doesn't even load in the skill manager. Press Start - Nothing Happens no matter what profile i use.

Some ID is off.. you need to find them manually, had same problem with my goldsmith.
Masters mend is 100077
Basic Touch is 100076
Careful Synthesis I dont have myself, so can not see it, so so not know if this is off... you can see it in the dev tool under ActionListInfo, Typefilter: Crafting, then find it in list..
That's pretty strange.

Actually "Kaeyt Sith" did you make the profile by hand?
You are supposed to make it through the tool and only add skills when you have the correct profession selected in the Skill Book.
Same skills have different id's for different professions.

-> This issue should be resolved with v2.0.2
ahh might be reason ofc.
Ymko it appears anytime I reload the LUA module the profile I created for Leather is resetting to weaver even after editing and saving it. Not sure if you were aware of it continuing to do that or not.
(11-05-2013, 11:16 PM)R3P0 Wrote: [ -> ]Ymko it appears anytime I reload the LUA module the profile I created for Leather is resetting to weaver even after editing and saving it. Not sure if you were aware of it continuing to do that or not.
Is it after the update?
(11-05-2013, 11:54 PM)ymko Wrote: [ -> ]
(11-05-2013, 11:16 PM)R3P0 Wrote: [ -> ]Ymko it appears anytime I reload the LUA module the profile I created for Leather is resetting to weaver even after editing and saving it. Not sure if you were aware of it continuing to do that or not.
Is it after the update?

Yes, I downloaded 2.0.1 on my home PC and downloaded my fixed upload from the profile section and it went back to weaver did it 2x since then.
(11-06-2013, 12:33 AM)R3P0 Wrote: [ -> ]
(11-05-2013, 11:54 PM)ymko Wrote: [ -> ]
(11-05-2013, 11:16 PM)R3P0 Wrote: [ -> ]Ymko it appears anytime I reload the LUA module the profile I created for Leather is resetting to weaver even after editing and saving it. Not sure if you were aware of it continuing to do that or not.
Is it after the update?

Yes, I downloaded 2.0.1 on my home PC and downloaded my fixed upload from the profile section and it went back to weaver did it 2x since then.
2.0.2 is out should fix this issue
(11-06-2013, 12:51 AM)ymko Wrote: [ -> ]
(11-06-2013, 12:33 AM)R3P0 Wrote: [ -> ]
(11-05-2013, 11:54 PM)ymko Wrote: [ -> ]
(11-05-2013, 11:16 PM)R3P0 Wrote: [ -> ]Ymko it appears anytime I reload the LUA module the profile I created for Leather is resetting to weaver even after editing and saving it. Not sure if you were aware of it continuing to do that or not.
Is it after the update?

Yes, I downloaded 2.0.1 on my home PC and downloaded my fixed upload from the profile section and it went back to weaver did it 2x since then.
2.0.2 is out should fix this issue

Ok will test it tonight/tomorrow
man i dont have the brainpower to use this lol think ill go use the old one :P
the "step" values, is that the number of steps you are into the crafting? or how many left finishing it with basic skills?

I am having a hard time setting it up when to use progress and when to use quality to make it finish optimal.
(11-06-2013, 11:24 AM)gawc Wrote: [ -> ]the "step" values, is that the number of steps you are into the crafting? or how many left finishing it with basic skills?

I am having a hard time setting it up when to use progress and when to use quality to make it finish optimal.
Step is how many steps you are into the craft. That's for people who have a rotation they wanna use 24/7.

As for your problem, manually use the progress skill you have put into the SkillManager. Determine how many steps you need to finish. A calculator coming soon ©
Then:
Progress Skill
-> cp <= CostOfDurabilitySkill - 1
-> durability <= your determined steps * 10
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